Alban Knights Training Center: Patch Notes

ANNOUNCE 7/21/2015 6:00:00 PM

Alban Knights Training Center

  • Alban Knights Training center is now accessible via the Knight's Emblem in Dunbarton
  • You can find the emblem just past Nerys' Weapon Shop
  • Prior to entry the Party Leader will need to specify the dungeon settings
  • Default Settings are as follows:
  • Difficulty: Basic
  • Reward Tier: C
  • Trainees: 1-3
  • Training Stones can be used before entering the dungeon to alter these settings
  • Training stones can be obtained by completing the Alban Knights Training Center or from Uladh Dungeons
  • Difficulty Ranks from lowest to highest: Basic, Intermediate, Advanced, Hard, and Heroic
  • There are five types of training stones that will affect the dungeon settings
  • Yellow stones adjust the difficulty of the training dungeon
  • Red stones adjust the number of trainees admitted into the dungeon
  • Gray stones will either buff or penalize enemy spawns
  • Green stones either buff or penalize the party members
  • Blue stones unseal special rooms
  • Only one stone of each color may be used per run
  • The more difficult the dungeon setting, the better your rewards could be!
  • The Alban Knights Training Center consists of 4 floors
  • Each floor has 4 rooms
  • In order to advance, you must clear each room
  • Once all the rooms on a floor are cleared, you can move to the next floor of the dungeon by using the statue in the center of the main area
  • You will receive a reward each time a floor is cleared
  • Each room setting is reflective of points of interest found throughout Erinn
  • Once the 4th floor is completed, a boss will appear
  • Defeat the boss to complete the dungeon
  • There is a chance for you to gain access to a special treasure room which will reward each player with a Supply Box
  • The Supply Box contains gold
  • If you're lucky, you may find a Silver Alban Knights Coin or a Gold Alban Knights Coin
  • Alban Knights Training Center can only be entered three times per day
  • Unadorned Alban Knights Emblem
  • There is a chance to acquire this item from reward boxes when completing the dungeon
  • This item can be turned into an Alban Knight Emblem by inserting 10 Runes of one type from the list below
  • Rune of Mana
  • Rune of Ingenuity
  • Rune of Mind
  • Rune of Body
  • Rune of Sharpness
  • Runes can be obtained from the Alban Knights Training Center
  • Each Rune type has three potential stat bonuses to grant the Alban Knights Emblem
  • Example: Rune of Body will grant Defense, HP, or Strength at a random chance
  • Newly created Alban Knight Emblems start at Lv 1 of the stat granted
  • These stats can be upgraded by synthesizing Alban Knights Emblems
  • It is possible to add additional stats to the Emblem through Synthesis

Alban Knights Emblem Synthesis Instruction

  • Right-click on the Emblem that you'd like to use as a base
  • Select Synthesize
  • Choose a different Emblem (Material Emblem) to synthesize with your Base Emblem
  • If the stat of your Material Emblem is the same type as your Base Emblem, the stat will be raised by one level
  • For example: Base Emblem has a +1 Body Rune Stat and the Material Emblem has +1 Body Rune Stat, the Material Emblem is consumed and your Base Emblem will have +2 Body Rune Stat
  • If the stat of your Material Emblem is a different type than your Base Emblem, that stat will be added onto your Base Emblem
  • For example: Base Emblem has +1 Body Rune Stat and the Material Emblem has +1 Mana Rune Stat, the Material Emblem is consumed and your Base Emblem will have +1 Body Rune Stat and +1 Mana Rune Stat
  • If your Material Emblem has two different stat types (one the same as the Base Emblem, and one different) compared to your Base Emblem, the Material Emblem is consumed and your Base Emblem will either gain a new stat, or the similar stat will be boosted on your Base Emblem
  • For example: Base Emblem has +1 Body Rune Stat and the Material Emblem has +1 Body Rune Stat and +1 Mana Rune Stat, either the Body Rune Stat on your Base Emblem will be increased by 1 or +1 Mana Rune Stat will be added to the Base Emblem at a random chance
  • Note: If the stat on a Emblem becomes level 4 or above (or can become level 4 or above), the original emblem will be destroyed if the upgrade fails

New Enchants


New Titles


Talent Journal System

  • There are entries for each Talent in the Journal
  • You will be granted a bit of AP for acquiring each Talent Level
  • Beginners can retrieve spent AP fairly quickly
  • The 9th Tab is called "Savvy"
  • You will be granted Journal Points when achieving Novice, Advanced, and Expert Levels
  • Novice will grant 5 Journal Points and 20 AP (30 AP if you are under cumulative level 1000)
  • Naive will grant 10 Journal Points and 30 AP (40 AP if you are under cumulative level 1000)
  • Advanced will grant 15 Journal Points and 40 AP (60 AP if you are under cumulative level 1000)
  • Expert will grant 30 Journal Points and 80 AP (100 AP if you are under cumulative level 1000)

Known Issues

  • The Mystic Fiesta Headpiece (F) does not adjust to fit certain hairstyles

Resolved Issues

  • The Water Shaman Outfit (M) will now animate properly when worn with the Odd Kitty Gloves (M)
  • New installations should no longer be missing any textures
  • An issue with the cool down of Rage Impact has been fixed
  • The Lady Waffle Cone Heart will now look correct when dropped
  • The descriptions of reforging tools have been revised for clarity
  • Port Ceann should no longer protrude into the ocean
  • The following items can now be stored in the Dressing Room:
  • Ancient Vampire Outfit
  • Ancient Vampire Boots
  • Tarlach Wig
  • Antler Headband
  • Dowra's Bracers
  • Millia's Exploration Boots
  • Millia's Shoes
  • Swimming Cap
  • Classic School Swimsuit (F)
  • School Sportswear (F)
  • Modern School Swimsuit (F)
  • School Sportswear (M)
  • School Slippers
  • Kendogi (F)
  • Music Club Uniform
  • Diamond Patterned Leather Helmet
  • Diamond Patterned Leather Gloves
  • Diamond Patterned Leather Boots
  • Mini Apron Dress
  • The Advanced Play Button message received by qualifying players with Premium or VIP service will stop appearing once the item has been collected
  • An issue with the "Where the Black Wizard Is" keyword not appearing has been fixed. Remaining affected players will need to submit a ticket through our Customer Support
  • Several dialogues with missing images have been fixed
  • The Piercing Attack property will now properly apply to each weapon (only during the time it is equipped)